Swords

Class Description: Dual Swords can deal multiple hits in close quarter combat.

Attacks:

Dash Attack - Spins around with the two swords

Jump Attack - Swipes the two sword out

Jump Dash Attack - Spins around in midair

Basic Combo - 7 hits

Chain Combo (Activates after the basic combo is initiated) - 4 hits

Heavy Combo - 5 hits

Chain Heavy Combo (Activates after the heavy combo is initiated) - 5 hits

Passive Abilities:

Chain Combo - Sword is able to chain the first combo after the last hit.

Strike Counter - After three consecutive parries, Sword will be able to use his second weapon to stab the enemy, allowing him to stagger the enemy.

Combination Furry - Everytime Sword chains ten attacks, every other hit after that will result in a 1% attack buff and will stack until the enemy is knocked down or if the enemy counter attacks.

Flame Blade - Crescent Firestorm is able to set enemies on fire.

Double Power - Crescent Firestorm and Ruptoring Blade each has their own abilities. Each weapon has a different mana set.

Active Abilities:

Flame Wave (Firestorm) - Shoots a wave made of fire. Burns the enemy. Uses Crescent Firestorm’s mana power. Damage - 240% of base damage. 

Ruptor (Ruptor Blade) - Stun the enemy in front of you, staggering him.

Damage - 113% of base damage

Fire Wall (Firestorm) -

Special Abilities:

Vulcan (Firestorm) - Crescent Firestorm creates a rift in front of him and creates a gigantic sword called Vulcan. The sword slashes three times and Sword finishes it up with a spin slash.

Disarray Storm (Rupture Blade) - Creates multiple spikes from the ground, disarms the enemy and slows them down 10% for 5 seconds.

Ablaze (Firestorm) - Set multiple enemies near you by spinning around with the Crescent Firestorm.